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Workshop 1 - Adaptive Reconfiguration - D2RPO

Swarmscape.png





Workshop Descripion

The 1st workshop introduces students to Design-to-Robotic-Operation (D2RO) in order to achieve physical and sensorial reconfiguration. Students are asked to identify reconfigurable components (lights, ventilators, heaters, or shading devices, furniture, and other reconfigurable building components such as walls, floors, etc.) for CS and possible reconfiguration strategies (turn on/off, move, rotate, bend, etc.) with help of references either documented on IP-wiki: http://ip.hyperbody.nl/index.php/Msc2G1:Group

http://ip.hyperbody.nl/index.php/Msc2G9:Page3

http://ip.hyperbody.nl/index.php/Msc2G8:Page2

and UF-wiki: http://uf.roboticbuilding.eu/index.php/Msc1G3:Group http://uf.roboticbuilding.eu/index.php/Msc1G2:Group

or found on Philip Beesley’s and Daniel Roosegarde’s websites: http://philipbeesleyarchitect.com/ https://www.studioroosegaarde.net/project/dune

In all these referenced contexts, reconfiguration is implemented in order to achieve a spatial and/or ambiental performance that otherwise could not be achieved. Respective performances involve both utopian (https://www.youtube.com/watch?v=-FvL-S10Orw) and dystopian (https://www.youtube.com/watch?v=WB2-2j9e4co) aspects that need to be considered.

To be furthermore considered are current developments moving from mechatronics (https://www.youtube.com/watch?v=XdIiS7R5m_4) towards soft robotics (VOCATIV https://www.youtube.com/watch?v=vhomcCEAXCg and AMOLF https://amolf.nl/research-groups/soft-robotic-matter).

And main questions to be answered are: If the static superstructure harbours dynamic components and each individual or group can customise and reconfigure its environment, what are the utopian/dystopian scenarios that are considered, which are the static and the dynamic components, what is the required degree of customisation and how its is to be achieved, what is the desired/possible frequency of reconfiguration in order to achieve what performances, etc.

Performances considered are physical comfort (P1) , privacy (P2), and playfulness (P3). For the purpose of this workshop reconfiguration will be limited to physical reconfiguration and Swarmscape (http://ex25.hyperbody.nl/index.php/Msc1G2:Student4) will represent the framework within which new experiments will be implemented. For instance, variable tessellation will allow not only changes in spatial subdivision (http://www.rewana.com/inflatables-installations-performances-inside-out.html, https://www.dezeen.com/2016/07/12/big-bubble-cloud-inflatable-pavilion-roskilde-music-festival-2016-denmark/) but also transitions from seating to lying down (http://www.lghimacsusa.com/media/93/203) or playing.

Schedule

Monday 10:00 - 11:00 (HB, SM & TV) Reflection from groups (via short presentations) Reconfigurable system: Each group identifies a potential application of reconfiguration in their design project. 11:00 - 12:30 (TV, SM & RlR) Hackathon, interaction 14:00 -15:00 (SM, RL & TM) Intro to materialization 15:00 - onwards (HB & SM) Design

Tuesday On demand session for design development.


Wednesday 10:00-12:00 (SM, TV & RL) Debugging and hands on development 14:00 onwards (HB & SM) Design development and preparing the prototype production files Group discussions and presentation (as needed)

Thursday (HB, SM & guests) Plan the prototyping sessions and preparing the presentation Interim presentation: Exact time to be defined