Difference between revisions of "Msc2G3:Group"

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== Concept ==
 
 
The concept developed by the students of TUD is being defined as a place in between buildings that connects the existing buildings and their people (visitors) in a playful way. The abandoned factory buildings have this ‘negative’ space in between them, which will be the area of intervention for this workshop.<br><br>
 
[[FILE:image4.jpg|850px]]
 
<br>The initial sketch for this 'negative' space was a playground in between these buildings that connects them on multiple levels. Where a visitor can slide, run or climb around or find a place of comfort in the centre. For the sake of the workshop the sketch was reduced to a three-way intersection, leaving out multiple functions. This is something that needs to be addressed in a later stage. <br><br>
 
 
 
[[FILE:Slide4.JPG|850px]]
 
 
== Macro scale ==
 
== Macro scale ==
 
The overall shape was first defined by the reduced sketch from the concept phase. This shape was structurally analysed, resulting in the image below. Here the red areas are pressure points which together create an arch shape in between the existing buildings.<br><br>
 
The overall shape was first defined by the reduced sketch from the concept phase. This shape was structurally analysed, resulting in the image below. Here the red areas are pressure points which together create an arch shape in between the existing buildings.<br><br>

Revision as of 08:41, 8 May 2018


TUD 3

Header machine.jpg


Ginevra Nazzarri - Leander Bakker - Erik Bakker


Workshop 2



Macro scale

The overall shape was first defined by the reduced sketch from the concept phase. This shape was structurally analysed, resulting in the image below. Here the red areas are pressure points which together create an arch shape in between the existing buildings.

Slide5.JPG Slide6.JPG Slide7.JPG To generate the structure a plug-in called Physarealm was used to generate a 3D point cloud. This cloud acts as a swarm that is being attracted to it's 'food' while avoiding the predefined objects. These 'food' points represent the required points needed from the structural analysis, while the obstacles are the inner spaces. With this process a 3D cloud is made that represents the points needed for the structure, after which it is given shape with a growth algorithm. This resulting in the structure below:
Slide8.JPG Generated structure with wireframe

Slide9.JPG Inner structural atmosphere (1)

Slide10.JPG Inner structural atmosphere (2)

Conclusion
On the macro scale it performs structurally rather well, but performances as functions, view and light have been left out. This is something that needs improvement in a later stage.

Meso scale

For the meso scale a fragment from the structure was selected to prototype. This selection consists of two curved beams with an 'internal' cushion and pattern on top. Slide12.JPG

Slide22.jpg Slide14.JPG Slide15.JPG Time-lapse of the production of the first beam. This included wire-cutting and milling with the robotic arm. Slide16.JPG Slide17.JPG Simulation of the production of the central part. First a base is wire-cut into shape, after which a foil is applied to the concave shape. On top of this foil silicone is extruded to create the pattern. Slide20.JPG

Conclusion

Slide21.JPG